Staff Pay + Updates - August 10 - August 31
Aug. 26th, 2025 10:29 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Hi mods! Please comment below with your games/services for this period to receive your rewards. This post is going up a little early because I leave for vacation on the 27th; feel free to either hold your comments until the 31st or post with your updated comment/games amounts at the end of this period. Staff pay posts will normally go up on the 15th and last day of the month.
Staff pay for games is currently:
Staff pay for services is currently:
Staff pay for deck makers is currently:
To game mods, if you'd like to pick up an additional game, please let me know! You will of course receive additional pay for these rounds. It's definitely not required, and please keep within your bandwidth. If you'd like to stick with your games for now - or see what the general cadence of the TCG is for a little longer before deciding - that's totally fine.
If you are interested, here are some games from the initial application post that we don't have in rotation, plus a few more ideas that don't have names yet.
And some ideas that were floating around the staff chat; these games would not be screened. As a sidenote, these would result in more cards traded in for Vintage Software (because the pile emptied way faster than I was expecting...):
And if you have any other ideas - feel free to share and let me know if you'd like to run them!
Pay Rates
Staff pay for games is currently:
- 3 random cards per weekly game round
- 6 random cards per biweekly game round
- 2 choice cards per 4 weekly game rounds
- 2 choice cards per 2 biweekly game rounds
Staff pay for services is currently:
- Synth Shop: 1 random card per comment processed
- Voltage Rewards: 1 random card per 2 comments processed
- Mylists: 1 random card per comment processed
- All Services: 1 choice card per service run each week
Staff pay for deck makers is currently:
- 3 cards per deck made
- 1 choice card per 3 decks made
- 1 random crystal per 5 decks made
Additional Games
To game mods, if you'd like to pick up an additional game, please let me know! You will of course receive additional pay for these rounds. It's definitely not required, and please keep within your bandwidth. If you'd like to stick with your games for now - or see what the general cadence of the TCG is for a little longer before deciding - that's totally fine.
If you are interested, here are some games from the initial application post that we don't have in rotation, plus a few more ideas that don't have names yet.
- Pyramids (Weekly): Remove cards from the bottom of a pyramid of cards to the top by donating cards that add or subtract to 21
- Missing Pieces (Weekly, screened answers): A spot the difference game; players must point out the difference between two images
- Outside the Lines (Weekly, screened answers): Players guess a card that has been modified or altered in some way (grayscale, Photoshop filters, etc)
- Cloud Clash (Biweekly with weekly resets): Fill up element clouds by donating cards or crystals of each element
- Encore Performance (Biweekly): Players pick one of 8 characters to cheer for (select) and receive a random type of reward based on their selection
And some ideas that were floating around the staff chat; these games would not be screened. As a sidenote, these would result in more cards traded in for Vintage Software (because the pile emptied way faster than I was expecting...):
- A Texas Hold 'em-inspired game. Players post a hand of up to 5 cards that they will trade in. At the end of the game round, the flop, turn, and river cards (3 total) are randomly selected, and players receive rewards based on the quality of their hands and how many elements they matched. For example, turning in 1 card of each element + 1 cute, 1 cool, 1 neutral revealed at the end of the round = 1 pair, smaller reward; turning in 5 elegant cards + 3 random elegant cards revealed at the end of the round = full flush, the highest reward possible. We can adjust the potential rewards based on probability.
- A board game-inspired game. Players trade in 1 - 3 cards and move across the game board based on the card number total that they turn in (card01 + card11 = 12 steps, for example); the rewards are then randomized for each space at the end of the round. There are some graphics that have been made for this in the staff chat, so no worries on making your own graphics for this (and thank you, Adelicya, for the graphics and the idea!)
And if you have any other ideas - feel free to share and let me know if you'd like to run them!